Conferences
Playing Futures 2026 - Sentient Others at the Edge: Precautionary Play in Ecocritical Games
GamesLit 2026 - Hydrocolonial Play in Mediatised Oceans: Towards Alternative Ecocritical Engagement and Learning
DiGRA 2026 - Disco Elysium: Existential Reflection within Crisis
Publications
Escanero Xi, U. (2026) Disco Elysium: Existential Reflection within Crisis In Abstract Proceedings of DiGRA 2026: Intersectional Pleasures. Digital Games Research Association.
Escanero U. (2026) Ecocritical Gamescapes for Sustainable Ecological Futures: Endling: Extinction is Forever and In Other Waters ISSN: 2436-0503 – The Kyoto Conference on Arts, Media & Culture 2025: Official Conference Proceedings (pp. 445-452)
References:
· Abraham, Benjamin, and Darshana Jayemanne. 2017. "Where Are All the Climate Change Games? Locating Digital Games' Response to Climate Change." Transformations 30.
· Alaimo, S. 2025. The Abyss Stares Back: Encounters with Deep-Sea Life. University of Minnesota Press. http://www.jstor.org/stable/10.5749/jj.19985109
· Backe, Hans-Joachim. 2024. Ecogames: Playful Perspectives on the Climate Crisis. op de Beke, L., Raessens, J., Werning, S. & Farca, G. (eds.). Amsterdam: Amsterdam University Press, p. 109-128.
· Bystrom, K., & Hofmeyr, I. 2017. "Oceanic Routes: (Post-it) Notes on Hydro-Colonialism." Comparative Literature, 69(1), 1–6. http://www.jstor.org/stable/44211315
· Clapper, J. 2021. "The Ancestors in the Machine: Indigenous Futurity and Indigenizing Games." In D. Kim & A. Koh (Eds.), Alternative Historiographies of the Digital Humanities (pp. 427–472). Punctum Books. http://www.jstor.org/stable/j.ctv1r7878x.16
· DeLoughrey, E. M. 2019. Allegories of the Anthropocene. Duke University Press. https://doi.org/10.2307/j.ctv125jk4v
· Glissant, É. 1997. Poetics of Relation (B. Wing, Trans.). University of Michigan Press.
· Guattari, Félix. 2014. The Three Ecologies. Translated by Ian Pindar and Paul G. Sutton. London: Bloomsbury Academic.
· Heidegger, Martin, and William Lovitt. 2013. The Question Concerning Technology and Other Essays. New York: HarperCollins Publishers.
· Heise, Ursula K. 2009. Sense of Place and Sense of Planet: The Environmental Imagination of the Global. New York: Oxford University Press. 10.4324/9780203731260.
· Jordan, Deborah. 2014. Climate Change Narratives in Australian Fiction. LAP Lambert Academic Press.
· Karhulahti, Veli-Matti. 2012. "Double Fine Adventure and the Double Hermeneutic Videogame." In Proceedings of the 4th International Conference on Fun and Games. https://doi.org/10.1145/2367616.2367619.
· Kłosiński, Michal. 2022. "How to Interpret Digital Games? A Hermeneutic Guide in Ten Points, With References and Bibliography." Game Studies, 22(2).
· Moore, Jason W. 2015. Capitalism in the Web of Life: Ecology and the Accumulation of Capital. 1st edition. New York: Verso.
· Penix-Tadsen, P. 2024. Video Games and the Global South (Version 1). Carnegie Mellon University.
· Raessens, J. 2019. "5. Collapsus, or How to Make Players Become Ecological Citizens." In R. Glas, S. Lammes, M. de Lange, J. Raessens & I. de Vries (Eds.), The Playful Citizen: Civic Engagement in a Mediatized Culture (pp. 92-120). Amsterdam: Amsterdam University Press.
· Sicart, Miguel. 2009. The Ethics of Computer Games. Cambridge, Massachusetts: MIT Press.
· Sicart, Miguel. 2011. "Against Procedurality." Game Studies 11 (3).
· Treanor, Mike, and Michael Mateas. 2013. "An Account of Proceduralist Meaning." DiGRA Conference.